Team Status Report for 4/22/2023

What are the most significant risks that could jeopardize the success of the project? How are these risks being managed? What contingency plans are ready?  

We need to make the integration more reliable. 

One of the risks we could encounter is a problem we didn’t foresee. We hope to mitigate this by doing more user testing so other people can help uncover unknown problems. We completed about 1 hour of user testing today. As a contingency plan for if any hardware breaks, we have about ½ of our hardware resources as backups in case something breaks or something goes wrong. 

Another risk we are preparing a contingency plan for are wiring issues. We tried to mitigate this risk by using ribbon cable to improve clarity of cabling, making debugging far easier. 

Were any changes made to the existing design of the system (requirements, block diagram, system spec, etc)? Why was this change necessary, what costs does the change incur, and how will these costs be mitigated going forward?  

We finally changed the block diagram to include the PCBs. Some minor motor system numbers were changed to fit with the actual wiring of the vest. 

We pivoted from using the Puppeteer library to track the remaining three in-game actions of low health, getting hit by a small enemy and getting hit by a large enemy. The problem with this library lies in the fact that it didn’t allow us to customize the game as per our user and design requirements. An instance of this was our lack of ability to incorporate the motor intensity bar into the user interface as was expressed through our Ethics feedback session.  

Provide an updated schedule if changes have occurred. 

Schedule

This is also the place to put some photos of your progress or to brag about a component you got working.

 

 

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