Team’s Status Report for 04/16

This week, we made considerable progress in building the physical mat, as well as the game on Python.

All three of us spent a lot of time soldering the components this week. We soldered the FSRs to their corresponding length of wires based on their positions. We also labelled them for easy identification. We were able to successfully attach them to their corresponding plates as well. Later on in the week, we also soldered connections and female headers to the perfboard. This perfboard has all the necessary connections. We only need to plug the wires in for it to work. This way, we don’t have to worry about putting any other components under the mat and connecting them there. For rest of the mat, Spandan and Tushhar learnt how to use the sewing machine in Techspark. We consulted with the person who taught us sewing, and upon further discussion amongst the three of us, we were able to plan the proper dimensions, cuts and seams for the layers of the tarp. We even decided how the pockets for the plates will be implemented with velcro and sewing. This should help achieve one of our big goals, which is to have the entire mat ready by the end of this week.

In terms of the software, Caio was able to finish the crude game. The game should be playable, and the transitions between screens like game screen to pause screen or name input screen to menu screen should be working now. The high scores are also be saved and accessed properly now. Now, there are particularly 2 tasks remaining for the software. The first task is to add animations to make it feel more like a game. The second task is to modify the code to be able to handle more than 5 songs.

In terms of schedule, we were able to complete the crude game and the circuit layer for our mat. For the upcoming week, we aim to finish the mat and add some animations to the game. We will also be putting in a good amount of time towards making the final presentation.

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