Team Status Report for Apr 25th

The most significant risk is the moving pieces breaking during demo, and integration time. We are managing this by reprinting important parts stronger, and spending extra time on integration this week.

No changes have been made.

List all unit tests and overall system test carried out for experimentation of the system. List any findings and design changes made from your analysis of test results and other data obtained from the experimentation.

Color sensing test – 150 of each chip color (200 for blue) has been passed through the sensing system to make sure they are accurate. Originally green was going to be used instead of blue, but blue showed up better to these color sensors.

Dealer Speed Testing – Tested the start to end time of dealing and averaged 4.23s a lot faster than the necessary 15s. In addition I decided to test the shuffle + dealing time which sits at about 6 seconds (2 seconds to shuffle and 4 to deal).

AI response time test – retested AI response times with slightly updated model weights, no changes from previous results, still conforming to specifications.

 

Sam’s Status Report for Apr 25th

This week has been spent working to refine the chip system. Some pieces of the system that see heavy use or many chips hitting it have been reprinted with higher infill to make them more robust. The conveyor belt motor had to be replaced as well because testing showed the previous motor was moving too quickly for the rest of the system. I have also spent time integrating the system into the main controller to make sure the proper number of chips are counted and sent back.

Schedule is on time or a small amount behind, as final demos are approaching this week. I will be putting more hours into this project for this final week than normal as classes have ended and the final demos are coming up, so I can catch up.

I hope to complete the entire chip system and integrate for the final demo

Ben’s Status Report for April 25th

Working on finishing integration, making sure signals from the chip and card systems are processed correctly and progress gamestate according to the rules. I am also working on various UI improvements for increased player usability and ability to clearly see the gamestate at a glance.

Team Status Report Apr 18th

The most significant risk is integration bugs, which we are dealing with by trying to complete the individual components as fast as possible so we have maximum time to finish fully integrating.

For chip returning, instead of an individual track for each person, there will be a main return pot near the center of the table where the winning player will have to take their earnings back. The individual tracks add a lot of material to the table that takes up valuable table surface, and getting the chips to go down different tracks has been a surprising challenge, so this simplification needs to be made to make a working project.

Schedule hasn’t changed even with the slight changes.

Sam’s Status Report for Apr 18th

This week I repaired the axle of the chip collection system with a better design less prone to shearing off at the motor coupling and better at holding the conveyor in place. Additionally I made a new motor mount so that the motor is attached more robustly.

I also connected the color sensing into the chip hopper and conveyor belt to complete integrating those systems so they are running smoothly. Having more pieces integrated also means we can move forward on integrating with other systems in this project.

I think I am on schedule, but with final demos approaching I am hoping to get to final integration as soon as possible so any debugging can be worked on this week.

I hope to complete the chip collection and return, fully integrated and mostly integrated with my other group members portions of the project.

I had to spend a lot of time learning how to use Autodesk Fusion. My portion of the project required significant fabrication as I am making something that does not exist, so nearly every part of it is 3d printed so I have something to hold my circuit and allow the circuit to control the flow of chips mechanically. I learned this through watching lectures online about how to 3d model, and had some mechanical engineers I know at CMU walk me through the basics.

Ben’s Status Report for April 18th

This week has been mostly cleaning things up, and continuing the integration process. I have refactored some of the training code in order to more rigorously verify training improvements, and am retraining models. Otherwise, everything is going as planned.

Sam’s Status Report for Apr 4th

This week was mostly spent on the interim demo. I got the conveyor belt and the hopper working together, with the color sensing working on its own. A problem I did face this week was an axle snapping on the conveyor belt, which made it so I could not run the conveyor belt during the demo. I am fixing this problem by creating more durable axles that fit the conveyor belt better so they are under less strain. This week I hope to integrate color sensing into the rest and fix the axles on the current system.

Team Status Report Apr 4th

As a team GAMBLETRON 9000 was dsiplayed at the interim demo. We mostly completed the seperate parts to our project and are looking forward to integrating the different sections now that the demo is done.
Currently our progress has been slowed down a bit because of our heavy involvement in booth and carnival.

In addition we will be using our booth knowledge to create our table to the correct dimensions in a short time after carnival is done.

Andrei’s Status Report Apr 4th

We completed the interim demo and I had some small problems during the first demo but was able to fix them during the rest of the demos and those went very well. I am now in the trenches working on booth but once that is completed I will be able to return to completing the integration of ai and game model with the RFID and the Auto card dealer.