Team Status Report for April 1

Team Report for 4/1

  • What are the most significant risks that could jeopardize the success of the project? How are these risks being managed? What contingency plans are ready?

The most significant risk at this moment is our integrated system speed not meeting our time metric requirements. The latency between gesture input and sound output is relatively high, and there is a clear lag that can be felt by users. Currently, we are thinking about using threads and other parallel process methods to reduce the latency created by processing the actual hand tracking command and the write audio buffer function, which contributes to most of the time delay. We are also possibly looking at different tracking models that are faster.

  • Were any changes made to the existing design of the system? Why was this change necessary, what costs does the change incur, and how will these costs be mitigated going forward?

There were no changes to the existing design of the system. All issues so far seem resolvable using the current approach and design

  • Provide an updated schedule if changes have occurred.

The updated schedule is shown below in the new Gantt chart.

  • Component you got working.

Now we have a basic system that allows the user to produce sound by moving their hands across the screen. So far the system supports 8 different notes (8 different quadrants on the screen). Here’s a demo video.

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