This week I was able to get a good start on the networking/multiplayer part of the software side of our product, but there are still some bugs/architectural issues that I’m running into which are preventing me from fully completing the 2 player functionality. Here’s what the current interface looks like (in the image, you can see that the connection between the host and the client has been made and now the host has the option to select some song [which is where some of the issues are arising]):

I’ve also made some minor UI improvements such as making it clearer when there is a well timed hit or not.
My goal for next week is to get the multiplayer functionality fully working so that we can start the integration testing with the full set of pads and the 2 players functionality. Also, during this week, I would like to get some people to start testing out our product so that we can see if there are any ways that we can quality of life improvements that we can make.
