Abishek’s Status Report for 4/4

This week, I contributed across different parts of the project as we continued progressing toward a more complete and integrated system. I was involved in supporting both the hardware and software efforts, particularly during testing and integration of the current 3-pad setup.

On the hardware side, I helped with general testing and debugging of the pads, including observing issues like double hits and signal inconsistencies and working with the team to think through possible fixes such as thresholding and dampening. On the software side, I assisted with validating the pipeline end-to-end, making sure that inputs from the pads were being reflected correctly in the game and identifying areas where behavior was not fully consistent.

I also helped with broader system-level testing, including trying out the current UI and gameplay experience and giving feedback on areas that could be improved, as well as thinking through how the system will scale to support additional pads and multiplayer functionality.

Overall, I’ve been helping where needed to keep progress steady across both hardware and software. Moving forward, I plan to continue supporting testing and integration as we expand to more pads and begin working more seriously on networking and multiplayer.

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