Abishek’s Status Report for 3/7

This week I was mainly working on writing the design report. After meeting with HK, we also decided to move away from the ML solution from drum transcription in order to keep things simpler.

In writing the design report, I narrowed down the overall structure of the game, the pass thresholds, variables that will be tracked, songs that will be played, etc.

I’ve also gotten to work on building the game engine in Rust. Currently I have a basic Piano Tiles like set up which can move “tiles” down the screen every few seconds. The next steps would be timing this with the actual drum notes in our preloaded songs and also figuring out MIDI communication so that the game can interface with the hardware side Caleb has been working on.

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