This week I helped on both the software and hardware side of the system. On the software side, I helped with integrating the hardware interface to process inputs from the drum pads and integrate with the game logic. I also helped with getting the Omnizart model working for drum transcription.
On the hardware side, I helped debug the pad system to get more reliable readings.
We have a rough end to end game working, and now the goal is to have it be more refined. This involves scaling up the number of pads we have, making the pad casing more aesthetic, syncing the music properly in the game, and improving the game UI so that players have a more enjoyable experience.
