This week I fully converted the UI to be solely in C++ and operational through linux on a tablet. I managed to retain all the core features and added extra details such as not allowing reracks until there is the exact amount of cups needed left on the board.
This week I’m going to integrate some game state steps in the form of a progress bar that visually keeps track of the stage of the game i.e game start, running ellipse detection, waiting for player shot, shooting, game over, etc. I’m also looking to further improve the overall aesthetic quality of the UI.