I coded up a basic UI model that supports cup selection, manual marking/unmarking of cups, and not allowing the user to choose cups that have already been made.
I’ve also made some progress on the game flow system that will keep track of the game state. Making these is relatively simple but what I thinkĀ will be more complicated is ensuring the different systems are able to communicate and share data effectively which we will look to start working on now.
This week I’m going to continue working on the game state system and will look into the calibration map/image idea and how we can best integrate that into our UI.