Jacob’s Status Report for 4/18

Completed the remote multiplayer feature. The games running on separate boards are correctly syncing. Extra latency is negligible with the controller input wait time configured to 2 frames, and no game stall is seen with a direct Ethernet connection. I’ve also conducted additional latency testing.

I am currently on schedule. Next week, I’ll proceed with more testing on remote multiplayer’s resistance to network latency and jitter.

 

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