This week, I worked on upgrading some of the UI elements. For example, adding a more interactive tutorial page that makes the user exp more enjoyable for the public demos. I also worked on fixing a graphics rendering bug that would sometimes cause the game to need to be restarted. Overall, I would say we are on track for the public demo.
Unit tests: end to end network latency, end to end drum pad to daisy seed voltage reading latency, double hit rate
System testing: overall user testing
