Andrew’s Status Report for 3/7

I spent more time flushing out all of the software for the Jetson. Beyond the computer vision Python code, I made the C++ environment for using OpenGL to render 3D geometry from OBJ files, implemented a compute shader to sample 2D slices, and developed some networking logic for compressing and sending data over UDP. Progress is visible on Github where all the source code is.

I think the software is overall on schedule. The current code should be enough to get the MVP working on the Jetson side, so all that’s left is the Pi code. Once initial implementations are done we can do more testing and optimization. Next week I want to try testing some of the software more.

Part A: Our product mainly addresses global factor through our implementation of interactivity. We want 3D interaction to feel natural and smooth compared to commonly available methods. For example, traditional 3D manipulation occurs in complex CAD software with unintuitive controls or VR environments with complex controller mappings. Using simple hand gestures to spin an object around removes these kinds of barriers for access.

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