Tito status report 3/28/2020

  • Built Cooperative path planning environment class
    • controls vehicle movements based on othetor vehicle locations and cooperative strategy
    • Current fairness strategy prefers vehicles from a longer queue but can scale to a more complex strategy given a set of features.
    • Environment continuously selects a single vehicle to pass through the intersection (of a figure 8 track)
    • Path planning class allows for a different number of cars on either track
  • Integrated path planning class with graphic simulation so that at every time step it takes as an input the vehicles on the track and updates their locations.
  • Tested performance of graphic simulation with PP class and it seems to work fine
  • Fixed a bug where certain cars could pass through other cars
  • TODO
    • Incorporate vehicle acceleration/deceleration to allow for smoother movement as opposed to the vehicles coming to an abrupt stop.
    • Investigate better fairness strategies to decide vehicle to pass through the intersection

 

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