Alex’s Status Report for December 5th
This past 2 weeks ha been a huge progress. At this point the game side of things are finished. All the previously mentioned bugs, that potentially prevented from having a playable and robust game, are gone, and the game can be played “endlessly”. I solved the issue with switching lanes by moving the positions based on a fixed time loop instead of a velocity dependent positioning. Because it is a position dependent, when the position gets to a certain region,…