Kayla’s Status Update for October 17

Kayla’s Status Update for October 17

This week I presented for our team’s design review presentation. A question that came up was what is the difference between game delay and total delay. These names sound quite similar which can be confusing, but the metric for game delay helps to isolate time required for the game to render and react to the mock muscle simulator, while total delay is measured when using actual muscle signals which must go through the classification algorithm. Identifying these metrics and risk factors will be useful in helping us to create the full system without any significant time delays. 

In addition to presenting, this week I researched into the broader impacts of our project space. Bringing this specialized information to light is helpful in writing our Design Review Report, which I have also been spending time on this week. It is important that our report is as detailed as possible in order for our team to be prepared for the final report.

There have been some schedule delays in recording data from the EMG hardware system, and so I will be working closely with Tarana next week in order to get this turned out. We hope to begin our first significant integration next week in order to see the entire system working together. 

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