Michael’s Status Report for 4/18

Over the past two weeks, my work has focused on transitioning from standalone rendering to a fully network-synchronized pixel pipeline. I collaborated with Jacob to integrate the UDP synchronization layer. I finalized the PPU frame-gating logic. This module allows the rendering pipeline to stall gracefully if the delay buffer is empty, preserving state determinism until the next input packet arrives. To support this, I refined the sprite-zero hit detection to remain stable during these momentary network-induced stalls, preventing the status bar jitter we observed in early integration tests.

This week, I conducted some correctness and stress testing to verify our CPU and PPU implementation. I also began drafting the final presentation slides, specifically focusing on the PPU rendering validation.

I am currently on schedule. For the next week, we will complete the final project presentation slides and work on the final demo video. We will also start to draft the poster and final report.

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