Team Status Report for 4/25

This week, our team focused on finalizing both our presentation and key parts of the system. Ella presented our final presentation, and as a group we did a full dry run beforehand to make sure everything was clear and covered all the important points. We also discussed as a team our schedule for the remaining time we have to work on the project.

In terms of overall progress, we’ve successfully tested several subsystems individually, including color mixing,  controller input/output, the focus mechanism, and pan movement. These results show that our core components are working as expected, which puts us in a good position for full integration. However, we still need to integrate the tilt mechanism and run a complete system test to verify everything works together. Moving forward, our main focus as a team is completing integration and performing full system-level testing to ensure reliability.

Team Status Report for 4/18

Currently, the main risks are still integration and timing, especially making sure the LEDs, motors, and controller all work together without unexpected issues. Debugging delays or needing extra components last minute could impact our timeline. To manage this, the team is continuing to integrate and test each subsystem incrementally before combining everything. A key change this week was fully switching to current drivers for the LEDs now that they arrived, which allowed us to finalize the LED setup and made color control more reliable and easier to integrate with the Arduino. No schedule changes have occurred since last week.

Our planned tests are focused on validating full system performance once integration is complete. We have made strong progress assembling the motor systems, so we are close to beginning testing. We plan to verify pan and tilt by recording motion to check rotation angles, test focus by adjusting the lens over distance, and confirm RGB and brightness control through the controller. We will also measure motor noise using a phone decibel meter and check latency by comparing controller input to system response. While full testing hasn’t been completed yet, we are much closer now that the main subsystems are coming together.



Team Status Report for 4/4

Currently, the most significant risks that could jeopardize the success of the project are finding out that we need more components and either not having the budget to order them or not being able to order them in time. To manage these risks, we have backup plans for the major systems of our light. Some changes to the design of the system included running the LED off a current driver with a PWM pin instead of having only the voltage changed on the inputs. These changes were necessary to make the integration with the Arduino simpler. This added the cost of the current drivers, and we used the extra budget we had for these. No schedule changes have occurred since last week.

 

Some tests we are planning to run include tests for the angle of rotation, brightness of the light, noise levels of the motors, and movement of the focus mechanism. We have not run any tests so far, but we plan to run tests once we are further along in integration. To test our pan and tilt, we will record the pan and tilt motion of the light with our phones to verify the angle of rotation. To test the focus mechanism, we will shine the light on a surface up to 10 feet away and move the focus lens back and forth until the light is focused. To test that the light has RGB control and brightness control from the controller, we will move the faders that correspond to red, green, and blue and ensure the light changes as we expect. To test for noise levels, we will run the light with various pan, tilt, and focus patterns and check the noise level with a decibel meter on our phones. Finally, we will test by recording the light whether or not there is a delay from when signals are sent at the controller to when the light reacts to those signals.

Team Status Report for 3/28

The most significant risk that could jeopardize the success of the project would be frying the LED chip or the power supply. Another risk would be not getting the controller to communicate properly with the light. To manage these risks, we have an extra LED chip and have been testing our equipment before we connect it to our power supply. In addition, to prevent the issue of the controller not communicating, we have a backup plan of wiring the controls directly to the light. However, it would cause us to not fulfill the use case requirement of professional compatibility from the DMX side. So far, changes have not been necessary to the design of the system since last week. Our schedule has changed a bit where the integration and fabrication are happening in parallel. This is because we realized that in order to integrate some components, other parts need to be fabricated first.

Team Status Report for 3/21

The most significant risk that could jeopardize the success of the project would be if the parts that we ordered don’t come in time. We originally had issues with getting our LED chip, but it has been resolved. The other important piece of hardware we need is the connection to the power supply from the cable. However, if we don’t receive it, we will have to solder straight from the cable to our power supply, as one of the options. One change to the design of the system was the power and brightness of our LED. This change was required because we were not able to get the previous LED chip we wanted to order. It was lost in transit, and would take too long to get another one. This increases our cost of the LED chip from $10.99 to $15.99. This is still within our budget. Our schedule has not changed still, since we would start fabrication next week and then assembly.

Team’s Status Report for 3/14

Currently, the most significant risks that could jeopardize the success of the project is if our LED doesn’t come in time. To manage this week, we have decided on a backup plan of neopixels since we already have them. Although they may not be as bright as we want them to be, we can combine an array of them to simulate the LED we bought until it arrives. So far, no changes to the design of the system have been made. If we do have to make any changes, we will either make sure that the things we need to purchase for it will arrive quickly, or we will use materials we currently have. No schedule changes have occurred since last week, and we still plan to work on individual components these next two-ish weeks before putting everything together. It doesn’t affect the overall schedule because we had built-in time for unexpected issues.

Team Status Report for 3/7

This week we worked on writing our design report and ordering more parts needed for our light. Currently, the biggest risks we have are parts taking longer than expected to arrive. To manage these risks, we have placed an order request for almost all the critical parts needed for our light. There haven’t been any particular changes to our design since last week, but more justification was provided in our design report for why we made those decisions. Our schedule has changed a bit, since we have just finished ordering parts, we will have to spend some time after break working on the individual components before integrating them together. This will not jeopardize the success of our project because we built in a few weeks of buffer time.

Below are some considerations of how our product will meet a specific need. A was written by Chloe, B was written by Ella, and C was written by Kira.

Our miniature moving light is designed with consideration of global factors, by providing a cheap and easy to learn alternative to industry standard moving lights. Not only can our lights be used in an academic environment, but even those out of school who have an interest in learning lighting can use our lights. Also, this light can be used even by those who are experienced but want a cheaper solution, such as using them at dance parties or performances. This light removes the barrier for entry into learning about lighting for anyone interested.

Our miniature moving light is designed with cultural factors in mind by supporting the wide range of communities that use lighting as part of creative expression. Lighting is an important part of many cultural activities, including theater productions, concerts, dance performances, and community events. However, the professional lighting equipment used in these environments can be expensive and difficult for beginners to access or learn. By creating a smaller and more affordable moving light that still operates using the standard DMX control protocol, our design allows students, hobbyists, and community groups to experiment with the same lighting concepts used in professional productions. Additionally, because the system uses the same control methods that are common in the entertainment lighting industry, users who learn with our device can apply those skills in more advanced or professional settings. This helps make lighting technology more approachable to people from different backgrounds and experience levels while still maintaining compatibility with existing lighting practices used in performances and events.

Our miniature moving light is designed with environmental factors in mind by prioritizing low power consumption and minimizing material use compared to full-scale professional fixtures. Commercial moving lights are large, power-intensive devices that are designed for high-output stage environments and can require significant electrical power and large amounts of hardware. In contrast, our system uses small motors, low-power LEDs, and compact microcontrollers, which reduces the overall energy required to operate the device and makes it more practical for small spaces such as classrooms or personal workspaces. Additionally, the device is built from widely available electronic components, allowing individual parts to be replaced if needed rather than discarding the entire system, which helps reduce unnecessary material waste.

Team Status Report for 2/21

This week, our team continued researching and ordering components for our moving light. Kira presented our design review slides, and we all completed peer reviews for other team’s designs. Ella made substantial progress on the motor subsystem after key components arrived midweek, allowing her to begin more hands-on work. Chloe began drafting our design report, using the provided template. Next week, we plan to focus on completing the design report, finalize component purchases, and Kira and Chloe will begin developing their subsystems, DMX I/O and cooling respectively, as long as the necessary components arrive on time. At the moment, the most significant risks would be the delay of parts arriving, or realizing that the parts we bought are not compatible with each other. To minimize these risks, we’ve looked carefully at the specifications of all ordered parts and only ordered what we needed to get started, that way we can make adjustments as we go if needed. This week, our design hasn’t changed much, since we’ve nailed down almost everything while preparing for our design presentation last week.

Team Status Report for 2/14

This past week, we worked on spec’ing our design and ironing out the details surrounding exactly how we will be accomplishing our project. We placed our first orders for items like the motors and parts for the mechanisms that will handle our pan, tilt, and focus. We also did research into different lens and LED options that we could use, which is still ongoing. Along with researching the LEDs, we are researching how to best handle heat in the system, which will be affected by the type of LEDs we end up selecting. We also continued our research into the best way to implement our DMX communication protocol. 

Since we’re still early in the project, the risks are still things that we are planning for. The most significant risk that could jeopardize the success of our project at the moment is likely running out of time at the end due to unforeseen issues. As of right now, we are planning how to handle the challenges that we foresee, and everything feels pretty under control as long as we can stick to our plan. However, if later in the project we discover an issue that stalls our fabrication time, that could jeopardize our success. To mitigate this, we intend to stick to our schedule and get things done with plenty of time to do unit testing and integration, while also budgeting buffer time to address any unforeseen issues that may arise. We intend to make our system very modular so that if we do have an issue with one part of the system, we are easily able to remove and replace it if needed. 

Our design has largely remained the same during this past week, but we have gotten a much finer level of detail for some of the systems and how exactly we will achieve our MVP. 

It is also important to consider how the product solution we are designing will meet specified needs, including public health, safety and welfare factors (A), social factors (B), and economic factors (C). A was written by Chloe, B by Kira, and C by Ella.

A. For our project, some safety considerations included weight, size, and temperature. Because this is intended to be used in an educational setting, where there may frequently be one teacher responsible for the lesson, we wanted to make sure that our light is easily managed by one person. According to OSHA standards, a safe lifting capacity for a standard adult is 50 lbs, but drops down to 20lbs when the object is more than 25” away from the body. Keeping this in mind, our light will weigh less than 30 lbs, and be no larger than 24” x 24” x 24”. Therefore, we are well under the 50 lb limit and the light will be less than 25” away from the body. Aside from size and weight, temperature is also important to consider. Because users may be touching the light while it is in operation, we wanted to ensure that it would not burn anyone. Therefore, we are designing our light to include a fan that turns on to cool the light when the temperature exceeds 35°C, which is when objects feel hot to the touch. 

B. Our product is designed to be both affordable and educational, which helps address social factors like access to technology and collaborative learning. Many student organizations, schools, and community groups operate with limited budgets and rely on shared technical knowledge rather than specialists. By selecting widely available components and using open-source resources, we are creating a system that these groups can realistically understand, use, and learn from. This approach encourages technical literacy and confidence while making the system approachable and practical for a wide range of users in educational and community settings.

C. When considering our product, economic factors are a key aspect to our MVP. One of our leading goals with our product is to create a miniaturized version of a very expensive professional, commercial product, with the intention of bringing this technology to groups that may not otherwise have access to it. Specifically, we want our product to be accessible for educational settings, specifically schools that may not have the budget to spend tens of thousands of dollars on moving lights and lighting consoles. Through our design process and part selection, we’ve kept this in mind and selected cheaper components that still will function as we need them to. We are thus far well under our $600 budget.



Team Status Report for 2/7

This week, we worked on fully defining the scope of our project and what requirements are needed for our MVP. So far, we haven’t made any significant decisions that could jeopardize the success of our project. At this moment, our biggest risk would be falling behind schedule and having parts come later than expected. To minimize these risks, we have a Gantt chart we are following and have built-in buffer time for delays and debugging. Most of the changes we have made to the design this week was flushing out the details of what requirements we want our project to fulfill and how we plan to do so. We have decided on a DMX controlled light with an accompanying controller. This change allows our light to be compatible with industry standard lighting consoles and the costs of this change would be purchasing DMX to serial converters for our light and controller.