Anthony’s Status Report 4/22

Personally this last week has consisted of a lot of troubleshooting with our hardware. After switching from uduino software to bluetooth software, it required starting the whole process of trying to connect the bluetooth module and processing the data being sent in unity so it could be used effectively by our game. Initially the bluetooth module itself was refusing to connect to anything, but after some trouble shooting, it eventually was able to work. It then required some steps to figure out how to get it to connect to the unity project, and the phone application. This also required figuring out how the bluetooth unity packages functioned in order to code them in our project. This was eventually resolved, and I was able to get data to be sent, but what followed was figuring out how to strength the bluetooth hardware in order to remain connected when sending data to our application, because it would disconnect frequently when first initially synced. Eventually I was able to stabilize this by simply adjusting how much data was being transferred over, and changing the voltage supply to the bluetooth hardware.

In terms of progress, we are somewhat behind since, even though integration is for the most part completed, we have not been given the chance to do thorough testing with our game, since we have only been able to get it to work recently. In order to get caught up, we will simply have to put in extra amount of time in order to make sure we can get some tests in before our presentations for this week.

Next week I hope to be able to help Sophia figure out how to stabilize the data being sent from our pen device, since currently the data being sent is not very clean. We also have not been able to make our app UI very user friendly, it is still in the testing phases, so the next plan is to make it more intuitive for our users to navigate, and make it look more like a finished product. I may also try to help Joseph with cross platform code, so we can also get our system working on multiple devices, as originally planned.

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