Team Report – 2/12/2022

Currently the significant risk that we are facing is the C++ code that isn’t compiling. A lot of the C++17 features that are being used are features we are not familiar with. We are making good progress on learning about this features, however, and are in communication with the main developer of Scotty3D on our various compilation issues.

The most important task for the project at the moment is getting OpenGL to work on the FPGA. Alice and Ziyi worked on it briefly this week, but more work is necessary.

No changes were made to the system design or schedule.

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