Brandon’s Status Report: 4/3

I’ve been working on the CV this week. It’s proven a bit more difficult than I’d imagined because of lighting; color doesn’t stay consistent throughout different lighting schemes. So far, I have been looking into pre-processing operations to manage this issue better and looking at different algorithms for alternative ways to detect chips.

 

Here is an example of poor lighting causing the stacks to be slightly off. While it is still possible to see the stack, the colors behind it cause a bit of confusion. The color is better in brighter conditions, leading me to wonder if we should solve this by providing better lighting or by providing a better algorithm. I will continue to work on a fix, but I may have to switch schemes later and rely on another method.

Team Status Report: 4/3

This week, each of us have been trudging along on our separate subsystems. Patrick has been focusing on the dealer UI and the player UI, Steve has been working on the servo, and Brandon has been working with the CV. So far, the player UI seems just about finished and the dealer UI is aesthetically done as well. The CV is coming along, but there is a bit of concern regarding lighting conditions.  Steve has also been 3-D printing the assembly, which should be done by tomorrow. In addition, all of us have been getting to integrate everything together into the game state tracker, which has proven to be a little more challenging to design than expected. However, we’ve made good progress and have a barebones structure lain out for it; this should be enough to get us ready for integration next week. For the MVP, we want to show the device scanning stacks and updating at least a single person’s values.