Team Status Report 02/21/21

Significant risks:Β 

Calibrating the glove to work with the Fruit Ninja environment and using Unity to wirelessly communicate with the glove are current technical challenges to our project. Additionally, ensuring the glove input is accurate and there is minimum delay are crucial to a smooth user experience.

If we are unable to set up the glove input our project will be a 3D Augmented Reality fruit ninja user’s can play using a computer mouse.

Changes made to the design:Β 

We pivoted from our original idea of building a Virtual Reality application using an FPGA. Since our original project did not have a specific use case we changed our project to a popular game that has not been recreated in Augmented Reality.Β This change significantly reduces our budget and increases our interest.

Updated Schedule:Β 

Introduction and Project Summary

Fruit Ninja AR

For our project, we would like to implement the game Fruit Ninja in Augmented Reality with a glove controller. The traditional game is played on a tablet where the user needs to cut the fruits by swiping on a screen and avoid the bombs as they appear. Fruits that are cut earn the player points, while missed fruits make the player lose 1 life and cutting a bomb is an instant game-over. Multiple fruits go in an arc motion across the screen, and several fruits can be cut at the same time for combos.

What are our design goals?

The glove that we are going to build for this project needs to be wireless for optimized mobility. This glove represents the sword, which is the user input for this game: this is how the player can cut fruits. Translating the 2D Fruit Ninja environment to a 3D Augmented Reality game is our primary software focus.

Why this project is unique?

The game is traditionally in a 2D environment, even the VR versions of the game that have risen. The 3D designs of the fruits, bombs, and the sword combined with our unique glove controller will make this project distinctive.