This week, I worked to integrate feedback from our Design Presentation and Weekly Lab Check-in, specifically regarding our calibration process. Rohaib and I iterated our calibration process so it still includes the user setting their initial baseline, both for their upper and lower back posture orientation, as well as their feedback threshold for position/angular change over a specified time, but now also includes the desktop app guiding the user through a series of movements to confirm this threshold. The idea is that having users turn left, right, and then stretch back allows them to complete “basic” or “everyday” movements and determine whether their current threshold settings will notify them of worsened posture, and whether they would like that to happen.
Additionally, as a team, we met with the CMU PhD student in HCI I contacted, who has completed research on posture modelling. He recommended having the user define their “good” vs “bad” posture, which we were already planning to do, and suggested allowing the user to adjust their feedback threshold throughout PosturePal use. We had not originally considered this idea; however, we agree that implementing it would allow users to better specify their haptic feedback throughout use, building on the desktop-app-led initial movements to trial the user’s set threshold.
I believe I am on schedule. I am hoping the vests we ordered last week will be delivered over Fall Break (as unfortunately they were not delivered this week), so I can begin editing and reassembling them once I am back. Especially since this week Allison was able to trial connecting two IMUs to the MCU and demo angle changes with cardboard, triggering haptic feedback. As a result, after Fall Break, the next step is to build the vest, trial-attach the IMUs to it, and see how PosturePal handles actual spinal changes.

