Significant risks:
- After the ethics discussion we realized we should make our game compatible for colorblind players. It is possible that they will not be able to differentiate between some fruit.
- Users might want to pause/play/restart the game
- Occasionally the tracking incorrectly identifies the glove, in these cases the user should have the ability to calibrate the glove
- When a fruit is cut the sliced objects move too far apart, users might not understand that they have cut a fruit due to the existing game physics
- There is a risk of some latency between when a fruit is cut and when the haptic motors vibrate
Changes Made:Â
- Added a menu screen to the game, Users can also see their score and tap the pause/play button while playing
- We are trying out adding a calibration step before the game starts, if we notice a significant improvement with this step we will add it to our final project.
- In order to minimize latency we are writing a script in unity to send the “trigger feedback” signal to the flora
- To improve the fruit slicing experience and physics we are now looking into building our own 3d assets in blender and/or trying to find existing ones. The challenge is that we need cut and whole versions of each fruit
Schedule
We are back on schedule. Our MVP is complete and plan on using our remaining time to improve the UI/UX of the system. Specifically working on improving the game interface and graphics. If time permits we will then work on further improving the glove tracking.