This week I put a hold on going further with the Unity and asset development as a result of our discussion on Monday to focus more on the physical glove itself, and treat the game as a very minimal demo to start. So instead of frontloading our time with the game assets and development, we met multiple times this week to nail down our exact goals for the glove, and hone in our design. One pivot that we made this week was to purchase IMUs which we plan to test as an alternative to the camera-based motion tracking. I helped work on the design presentation, including the block diagram and metrics/validation sections.
We are on schedule, although our focus has shifted somewhat.
Next week we plan to continue current work, where the development for the game will consist of only what we need to get the bare bones proof of concept working first. Depending on when parts arrive, I expect to spend time helping Arthur configure the IMU components to test extracting motion coordinates.