This week I added some of the final touches to our game.
- Refined the angles and 3D positions of fruits, this helps them appear equally spaced out.
- Improved the splatter/slicing effect. Now you can clearly see which fruit was cut
- New effects when different items are cut. Camera shakes when the bomb is cut, make users feel like damage occurred.
- We prototyped different ideas to demo the haptic feedback and our working on displaying that feedback on the game UI
On schedule
Next week tasks:
- finish implementing the prototypes for displaying the glove haptic feedback
- Any final touches to the game and help Arthur and Logan wherever needed.