I worked on designing our solution and how each component in our project would interact. The figure below demonstrates how the different game components will interact. Â
For the glove component I researched different micro controllers would best suit our use case and what sensors, motors we need for haptic feedback[1] [2].
Understanding Technical risks:Â
I researched different attempts of building fruit ninja in VR and found that translating the 2D visuals to 3D while maintaining a responsive user interface was the most demanding aspect of the project. [3]
Progress Status – On Schedule
Deliverables for next week:Â
- Setting up the Unity Game environment
- Understanding the requirements for 3D modeling and building our fruits
- Â Designing object/input tracking framework
References:Â
- https://www.instructables.com/Haptic-Glove-for-the-Blind/
- https://hackaday.io/project/160405-diy-haptic-glove-for-vr
- https://www.jamesquickportfolio.com/fruit-ninja-vr