This week, I focused on improving existing functionality with Tone.js. I successfully incorporated samples into the playing, so now there is a much greater variety of sounds Caprice is able to produce (piano, strings, etc. as long as a sample pack is provided). Additionally, we also began to brainstorm ways to control certain effects with the motion controller, and a very promising one so far is the 3D panner, which simulates the sound output in a 3D setting (ie. move to the right/left, closer/away, change orientation, etc.). This effect is very interactive and couples well with the gyroscopic data that we can get from the VR controller.