Tetris is a classic puzzle game with a great number of variations. A popular modern iteration is the multiplayer battle format, where players compete by clearing lines as quickly as possible, sending “garbage” lines to the opponent to make them top out. However, the modern multiplayer experience is frequently frustrating for competitive players, who experience heavy latency and clunky controls. We aim to solve this issue by implementing a low-latency 2-player tetris game on FPGAs, complete with a single-player sprint mode, custom controllers, and audio. We aim to ensure frame perfect inputs for a fast, smooth, and consistent gameplay experience.