Week of May 5 – May 11 Administrivia Prepared the final report Prepared for the final demo Cleaned up our lab space
David’s Status Report: Week 11
Progress Worked on final presentation slides and prepared for presentation. Worked on poster. Got a router from Professor Nace and changed network connections (pc-pc, pc-pi video and control) to use LAN instead of internet. This should hopefully help with latency
Team Status Report: Week 11
Risks and Contingencies The IR receivers are sensitive to sunlight, so too much sunlight in our demo space on Monday may cause the cars to receive false hits. We are going to cover the sides of the IR LEDs on
Bujji’s Status Report: Week 11
Week of Apr 28 – May 4 Administrivia N/a Project This week I was able to complete most of the tasks I had said I was going to do last week: Fix the IR circuits to have pull down resistors
Team Status Report: Week 10
Risks and Contingencies Latency of the video stream and control spikes frequently when there are many people connected to the router. A possible solution would be to use our own router for a network with only our devices connected, but
David’s Status Report: Week 10
Progress This week we prepared for the in-lab demo and final presentation and made our poster. For the in-lab demo I worked with my team to test and connect the pis and pcs to complete the game. Schedule I finished
Bujji’s Status Report: Week 10
Week of Apr 21 – Apr 27 Administrivia Had our in lab demo on Wednesday where we showed most of our system works (RFID, car to car one-way IR blast, gameplay and item usage). Spent most of Saturday working on
Sourav’s Status Report Week 9
Progress This week, upon realizing intrinsic issues in a python implementation of time-sensitive control, I ported all of the work I had completed over the course of the semester from Python into C. I was also able to research the
David’s Status Report: Week 9
Progress This week was meant to be the first week of integration, but we fell slightly behind schedule as a group so I worked to prepare us for integration. Further refined the game component by testing entire game. To test
Team Status Report: Week 9
Risks and Contingencies No new risks were identified this week Changes to Design The game now requires user to slow down when passing over gates. We realize that this isn’t the best feature, but it seems to be the only