Risks and Contingencies Latency of the video stream and control spikes frequently when there are many people connected to the router. A possible solution would be to use our own router for a network with only our devices connected, but
David’s Status Report: Week 10
Progress This week we prepared for the in-lab demo and final presentation and made our poster. For the in-lab demo I worked with my team to test and connect the pis and pcs to complete the game. Schedule I finished
Bujji’s Status Report: Week 10
Week of Apr 21 – Apr 27 Administrivia Had our in lab demo on Wednesday where we showed most of our system works (RFID, car to car one-way IR blast, gameplay and item usage). Spent most of Saturday working on
Sourav’s Status Report Week 9
Progress This week, upon realizing intrinsic issues in a python implementation of time-sensitive control, I ported all of the work I had completed over the course of the semester from Python into C. I was also able to research the
David’s Status Report: Week 9
Progress This week was meant to be the first week of integration, but we fell slightly behind schedule as a group so I worked to prepare us for integration. Further refined the game component by testing entire game. To test
Team Status Report: Week 9
Risks and Contingencies No new risks were identified this week Changes to Design The game now requires user to slow down when passing over gates. We realize that this isn’t the best feature, but it seems to be the only
Bujji’s Status Report: Week 9
Week of Apr 14 – Apr 20 Administrivia Made preparations for the in lab demo on Monday. Project I did a lot this past week in order to catch up fro the week I did not too much before (build
Bujji’s Status Report: Week 8
Week of Apr 7 – Apr 13 Administrivia N/a Project Worked on other things (as part of the schedule for build week). Thought about how to make the IR better, as well as ways to improve on the RFID. Scheduling
Team Status Report: Week 8
Risks and Contingencies No new risks were identified this week Changes to Design No changes to design were made this week Schedule Update This week Bujji and Sourav did not have tasks scheduled due to Booth but both were slightly
David’s Status Report: Week 8
Progress Wrote unit tests for game progress logic, testing that calling methods for scanning gates causes the game state to progress and change players’ places and items. Integrated item models with game logic and animations by writing classes for items