Team Status Report (2/25)

Summary 

Over the course of this week we have moved from working mostly together on one aspect of the project to now working independently on separate parts of the project. Abhishek started making the lighting engine structure to interface with the lights. Parth has started working on the UI and django webapp so that a user can interact with our product. Rachana has started working on the signal processing and has started extracting important features from the audio. We also spent a decent amount of time working on the presentation slides. Finally we made a request to purchase the Gigbar 2 so that we can start testing on the actual lights that we are looking to use. 

Risks 

Some of the risks that we are still struggling with are how we might deal with latency. At the moment since we are still building our signal processing and lighting logic we have not been able to test what the latency might even look like. Because of that, this risk remains hard to tackle at the moment. The best bet in terms of trying to address it is to finish a bare bones version of the system as soon as possible. If we are not able to get the latency down, we may need to look into using shorter lookback when analyzing the incoming sound or simplifying the lighting logic. 

 

Changes 

We don’t have too many more changes, as we made significant changes last week when we completely redistributed the workload after better assessing what components would be important and difficult. Everybody seems to be on track for the most part. We needed to push back the deadline for the Interactive UI as there are still some components that need to be finished up but otherwise it seems like we are making good progress. Along the way we did end up running into some roadblocks that could have slowed us down significantly, but since we all have a similar background with regard to our ECE area, we were able to adjust and fill in for each other when we would get stuck. So we focused on active communication between each other and were able to hop onto calls to help solve each other’s bugs as we ran into them. With regards to the UI, we have just added the job of finishing it up to next week’s tasks which means that next week might be a bit of a heavier lift but should still be manageable. 

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