Joseph’s Status Report for 4/1

This week I was finally able to complete the line rendering algorithm. In other words, I  have successfully ported to the phone, a Unity app that draws a 3d line in space whenever you hold a finger down on the screen and move the phone around. Right now the way we decide the points in space where the lines are drawn between is gotten from the touch input on the screen. Eventually, we plan to replace this touch input with the data gotten from the hardware pen. This is something that we hope to be able to do this following week using Uduino, even if the data isn’t 100% accurate. Otherwise, we are on schedule, as integration of hardware and software was planned for a little later. While my teammates figure out the Uduino, I plan to start integrating cloud anchoring into the software so the line drawings are stored in the cloud and able to be viewed by multiple devices.

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