This week was mostly spent going over some issues brought up in our design presentation and working on our design report. I have messed around with a bunch of the extra gameobjects and functionality provided by the ARFoundation and ARCore packages within Unity. I was delayed by a Unity bug I have never gotten before, in which the Unity Hub failed to open any of the Unity projects I have downloaded on my laptop, which took a decent amount of time to figure out.
Our progress is mostly on schedule, maybe a little behind due to hardware parts taking time to get here. In order to catch up, we will focus heavily on the hardware for the next week. We hope to have this flushed out in the next week.