This week I spent most of my time researching how ARCore functions and the different packages that can be used in conjunction with the software itself. This was to make sure as a group that we have a solid understanding of how the packages work before we dive in and begin to use them. Much of the other time was spend working on the design slides, which was information that was collected from research about ARCore. The general game scene design was also constructed both for the presentation, and in order to better plan out how our game will be developed.
This is on track for the most part with the schedule we assigned, although a goal at this time would have been to get started on the framework of the game itself. This does not put behind though, since having taken the time to design it should make coding it relatively straight forward.
Next week, the plan is to start creating the skeleton framework of the game itself, based on the design we created this past week. We also hope to start developing our prototype for our game, so that we create a base interface to start testing and using the AR capabilities being offered by AR Core
My focus has mainly been related to looking at documentation for software and considering software designs. The main courses that have aided in this would be 15-122 and 18-213. A bit of experience from participating in game design also helped with designing the framework for our game. 18-202 will most likely start to come in handy once we start programming and potentially require performing measurements for our actual design.