Joanne’s Status Report for 4/23/2022

This week was a busy week since we are wrapping up on our project and we had some covid case situations that delayed our work schedule.

Edward and I acquired black acrylic sheets to encase our hologram pyramid and display over. We tried gluing the cut out plexiglass (for the hologram), however, the glue we used from Tech Spark did not apply as nicely as we hoped (nor did it stick). We then thought of a new design to laser cut the hologram layout so it would have a puzzle like attachment feature at the edges, so it can connect to the other sides of the hologram pyramid without all of the glue and tape. We drafted the new version to cut up. There was some covid related issues in our group, so we are in the midst of working out a schedule so we can go in to Tech Spark and cut the new version.

We are still working on our model gestures. Since our gesture algorithm did not work out, and we are relying on our finger detection algorithm for our gestures, we moved noise filtering and data queueing to the Unity side of things. The model works well in the test data for “good” swipes and zoom gestures. However during the live performance, due to noise, there are a lot of erratic model movement that we are trying to resolve. The swipe gestures look ok live, the pinches have some unknown behavior. That has been my primary goal this week. To filter our noise, I have tried taking the average of points coming in for a specific gesture and comparing that to identify a factor for gesture movement. It seemed to work well in reducing noise in the swipes, but not in the pinches for some reason.

I have been working on finalizing the web app UI and included visual components that would help with user interface (like including a finger visualization of where ur finger is on the trackpad, and battery info). As a group, we talked about collecting data for testing and have been working on our final presentation.

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