Shreya’s Update for 4/30

This week, I focused mostly on testing the beat map generator. I had two main goals for the beat map at the beginning of this project. The first was to have the beat map generator take less than the length of the audio file to analyze the audio file and output a beat map generator. To test that, I ended up making about 50 maps and then computing the time it took to test it. I put the graph on our team’s slides. I think that goal is fine.
The second one with the synchronization has been trickier. It’s pretty simple to get the number of beats down to make the game playable for our audience (one piece of feedback we got), but I’m still not super sure what’s happening with the synchronization. I have this idea to only compute the most apparent beats instead of all of them to improve synchronization, but that’s something I will be testing. Unfortunately, I have a few papers and exams due, so I will probably dedicate Monday to working on this problem. This all needs to be done by Thursday for the TechSpark demo. I also have a final Thursday evening so this will likely be done between Monday and Thursday

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