Shreya’s Update 4/2/2022

This week, I was working on getting the gameplay code installed on my computer. That worked around Wednesday, so I was able to begin visualizing the beat maps.
For the second half of the week, I started looking at melody tracking algorithms. I figured out how to map the frequency bands to the timing with a STFT (graph shown below).

I’m working on extracting the melody itself and getting the time stamps. According to this paper, the algorithm is to determine the frequency of the melody line (orange line on the bottom of the graph) and then extract the time stamps from those frequencies. I’m currently looking at using an external package to get these frequencies, but I should have a weak melody tracker by Monday.

For scheduling, I should be fine. I’m working on the automatic part of the beat tracker and the melody tracker simultaneously, so I’m pretty much on schedule.

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