Team Status Report for 4/3

Progress

This week, we finally have a working low-latency audio chat web app which allows you to mix people’s volumes and record to a click track! Ivy’s click track is now integrated, Christy’s UI is coming together, and Jackson’s peer-to-peer audio monitoring is working now with multiple connected users. For details on how different components work, see our individual status reports.

Risks

The risk of audio monitoring not working is no longer a thing, but there is still a risk that the latency will be too much for practical use. To manage this, we first have to perform our latency tests outlined in our design review. As described in Jackson’s status report, audio is sent over WebRTC connections, which utilize UDP, so there really isn’t a faster way to send audio. So if the latency is still too much, the only solution would be to decrease the amount of data being sent. In the context of audio, this could mean sending audio at a lower sample rate or lower bit depth to shrink the packets as much as possible. Still, no matter how little data we’re sending, there is some latency which is unavoidable.

Another significant risk is that we may not be able to build a user interface that looks like a professional DAW. While Christy is responsible for the UI (per the design review), we may have to all work together on it to mitigate this risk, since this is likely a more important aspect than additional audio effects or file uploads to the server.

Schedule

We are slightly behind schedule, but not enough to warrant a completely new one. Our tasks remain the same, just with slightly less time to do them. We planned for this though, so we can just take a week out of our slack time.

Significant Design Changes

There were no big changes to our architecture this week, but some big changes to the monitoring implementation are detailed in Jackson’s status report. Without multiple ConnectionPair objects, peer-to-peer connections between more than 2 people would not be possible. The small trade-off is memory in the browser, but since our app is really only intended for 4 users at a time, this trade-off is completely insignificant compared to the benefits.

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