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Tag: Team Status Report

Team Status Update for November 21st

Team Status Update for November 21st

This week as a team we are putting pieces together before our third integration test. Early next week we plan to do this final integration test in order to be set to work on the rest of our deliverables for the final submission and demo of this project. We are all moving this/next week because of the holiday so that has been taking up some of our time. Major things that happened this week on the signal side, feature extraction…

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Team Status Update for November 14th

Team Status Update for November 14th

This week our team presented a demo of our project to our TA and professor. The main components of the project that we demonstrated were the relatively complete subsystems of the hardware EMG data collection and the software system visuals of the game. The final subsystem of the project that is in progress is the signal classifier. We got feedback from Dr. Yu that we can generate simulated signal data in order to verify the functionality of our classifier without…

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Team Status Update for October 10

Team Status Update for October 10

This week the team had a few successes on both the hardware and software sides. On the hardware side, all the parts finally arrived so we have been able to solder parts together for the EMG system. On the software side, the mock controller has been helpful in serving as an intermediate workaround to test the game while the hardware is being developed. We are a little behind schedule as we would like to collect data in order to begin…

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Team Status Update for October 3

Team Status Update for October 3

This week our team approved and ordered hardware components for EMG data collection. Our Bill of Materials is here. We settled on the specific arm movements that will control the game as well as where electrodes will be placed on the forearm. Another success is that the specific data collection experimental protocol has been established and a functional game has been created. A Mock Muscle Controller was created in order to decouple the game dependency on the EMG hardware. This…

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