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Category: Status Report

Alex’s Status Update for October 10:

Alex’s Status Update for October 10:

Because I got to finish the UDP Mock controller last week, I started this week ahead of schedule, and I got more time to work on the game itself. I got to test out and confirm that Unity was responding accordingly and quickly with the UDP Mock controller at this point the next step on the UDP side is to hook it up with real muscle controller and test things out. Now, I am working on making the early backbone…

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Team Status Update for October 3

Team Status Update for October 3

This week our team approved and ordered hardware components for EMG data collection. Our Bill of Materials is here. We settled on the specific arm movements that will control the game as well as where electrodes will be placed on the forearm. Another success is that the specific data collection experimental protocol has been established and a functional game has been created. A Mock Muscle Controller was created in order to decouple the game dependency on the EMG hardware. This…

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Kayla’s Status Update for October 3

Kayla’s Status Update for October 3

This week I spent time doing a thorough literature review of various EMG papers. I learned more about the EMG experimentation set up process in order to design our own experiment to collect EMG forearm data. Reading through EMG papers I found common classification algorithms and successful features extracted to improve EMG movement classification.  I shared with the team my primary experimental set up for data collection. After initial discussion, we decided on initial electrode placement for when we perform…

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Alex’s Status Update for October 3

Alex’s Status Update for October 3

This week I finished the UDP Connection socket and Mock Muscle Controller The development and testing was done in 4 parts: Made both UDP Streamer and Receiver in Python. Rewrote the Receiver in C# and tested its functionality. Integrated the Receiver in the Unity game. Wrote a Mock Muscle Controller that sends data from keyboard inputs using Streamer full testing. This intermediate step of (2) was necessary because (3) has more complicated process, generally taking longer time to debug, so…

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