**OpenGL
Yasiar O. Sinada
Olivier Steiger
For our seminar, we want to introduce the fundamental concepts of a 3D graphic language, Open GL, as well as some
of its typical applications. Therefor, we will first give a short overview of the syntax and concepts of the language
(Vertex-to-pixel, matrix transformations, lightning, etc.) and the necessary hardware. Afterward, we will talk about
what has already be done using Open GL (special effects, games, medical and geological imaging, etc.), using some
demos, as well as about what could be done. We conclude our seminar by some advanced features, i.e. extensions, and
future applications for the language.