Topic:
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3D Audio (Spatial Audio) Rendering in a Two Speaker/Headphone Environment
Group Members:
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Urs Batzel
Mike Seltzer
Proposal:
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We are going to attempt to render a monophonic audio stream into a virtual
3D environment. This will entail more of research effort than a straight
coding/standard implementation. We plan to perform a literature search to
study the methods used in 3D audio rendering. We will then attempt to
implement these algorithms in software, probably using MATLAB. Finally,
we hope to develop test environment for our system and test the
perceptual performance of our design on several subjects.
Mid-Term Goals:
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o Complete literature search
o Beginning Software Implementation
o Summary Report of Liturature Search & Current Spatial Audio Methods
o Implementation/Demonstration of Preliminary 3D Audio Building
Blocks/Implementations
Final Goals:
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o Final Algorithm Development
o Complete Implementation
o Find/Create Test Audio Streams
o Develop Perceptual Test
o Test System on Several Subjects
o Analysis, including comparison to existing 3D audio systems & algorithms