#ifndef __aux_h__ #define __aux_h__ #include #include #include #include #ifdef __cplusplus extern "C" { #endif /* ** ToolKit Window Types ** In the future, AUX_RGBA may be a combination of both RGB and ALPHA */ #define AUX_RGB 0 #define AUX_RGBA AUX_RGB #define AUX_INDEX 1 #define AUX_SINGLE 0 #define AUX_DOUBLE 2 #define AUX_DIRECT 0 #define AUX_INDIRECT 4 #define AUX_ACCUM 8 #define AUX_ALPHA 16 #define AUX_DEPTH 32 #define AUX_STENCIL 512 #define AUX_AUX 128 /* ** Window Masks */ #define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX) == 0) #define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX) != 0) #define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE) == 0) #define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE) != 0) #define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT) != 0) #define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT) == 0) #define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM) != 0) #define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA) != 0) #define AUX_WIND_HAS_DEPTH(x) (((x) & AUX_DEPTH) != 0) #define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL) != 0) /* ** Display Mode Selection Criteria */ enum { AUX_USE_ID = 1, AUX_EXACT_MATCH, AUX_MINIMUM_CRITERIA }; /* ** ToolKit Event Structure */ typedef struct _AUX_EVENTREC { GLint event; GLint data[4]; } AUX_EVENTREC; /* ** ToolKit Event Types */ #define AUX_EXPOSE 1 #define AUX_CONFIG 2 #define AUX_DRAW 4 #define AUX_KEYEVENT 8 #define AUX_MOUSEDOWN 16 #define AUX_MOUSEUP 32 #define AUX_MOUSELOC 64 /* ** Toolkit Event Data Indices */ #define AUX_WINDOWX 0 #define AUX_WINDOWY 1 #define AUX_MOUSEX 0 #define AUX_MOUSEY 1 #define AUX_MOUSESTATUS 3 #define AUX_KEY 0 #define AUX_KEYSTATUS 1 /* ** ToolKit Event Status Messages */ #define AUX_LEFTBUTTON 1 #define AUX_RIGHTBUTTON 2 #define AUX_MIDDLEBUTTON 4 #define AUX_SHIFT 1 #define AUX_CONTROL 2 /* ** ToolKit Key Codes */ #define AUX_RETURN 0x0D #define AUX_ESCAPE 0x1B #define AUX_SPACE 0x20 #define AUX_LEFT 0x25 #define AUX_UP 0x26 #define AUX_RIGHT 0x27 #define AUX_DOWN 0x28 #define AUX_A 'A' #define AUX_B 'B' #define AUX_C 'C' #define AUX_D 'D' #define AUX_E 'E' #define AUX_F 'F' #define AUX_G 'G' #define AUX_H 'H' #define AUX_I 'I' #define AUX_J 'J' #define AUX_K 'K' #define AUX_L 'L' #define AUX_M 'M' #define AUX_N 'N' #define AUX_O 'O' #define AUX_P 'P' #define AUX_Q 'Q' #define AUX_R 'R' #define AUX_S 'S' #define AUX_T 'T' #define AUX_U 'U' #define AUX_V 'V' #define AUX_W 'W' #define AUX_X 'X' #define AUX_Y 'Y' #define AUX_Z 'Z' #define AUX_a 'a' #define AUX_b 'b' #define AUX_c 'c' #define AUX_d 'd' #define AUX_e 'e' #define AUX_f 'f' #define AUX_g 'g' #define AUX_h 'h' #define AUX_i 'i' #define AUX_j 'j' #define AUX_k 'k' #define AUX_l 'l' #define AUX_m 'm' #define AUX_n 'n' #define AUX_o 'o' #define AUX_p 'p' #define AUX_q 'q' #define AUX_r 'r' #define AUX_s 's' #define AUX_t 't' #define AUX_u 'u' #define AUX_v 'v' #define AUX_w 'w' #define AUX_x 'x' #define AUX_y 'y' #define AUX_z 'z' #define AUX_0 '0' #define AUX_1 '1' #define AUX_2 '2' #define AUX_3 '3' #define AUX_4 '4' #define AUX_5 '5' #define AUX_6 '6' #define AUX_7 '7' #define AUX_8 '8' #define AUX_9 '9' /* ** ToolKit Gets and Sets */ #define AUX_FD 1 /* return fd (long) */ #define AUX_COLORMAP 3 /* pass buf of r, g and b (unsigned char) */ #define AUX_GREYSCALEMAP 4 #define AUX_FOGMAP 5 /* pass fog and color bits (long) */ #define AUX_ONECOLOR 6 /* pass index, r, g, and b (long) */ /* ** Color Macros */ enum { AUX_BLACK = 0, AUX_RED, AUX_GREEN, AUX_YELLOW, AUX_BLUE, AUX_MAGENTA, AUX_CYAN, AUX_WHITE }; extern float auxRGBMap[8][3]; #define AUX_SETCOLOR(x, y) (AUX_WIND_IS_RGB((x)) ? \ glColor3fv(auxRGBMap[(y)]) : glIndexf((y))) /* ** RGB Image Structure */ typedef struct _AUX_RGBImageRec { GLint sizeX, sizeY; unsigned char *data; } AUX_RGBImageRec; /* ** Prototypes */ extern void auxInitDisplayMode(GLenum); extern void auxInitDisplayModePolicy( GLenum type); extern GLenum auxInitDisplayModeID( GLint id); extern void auxInitPosition(int, int, int, int); extern GLenum auxInitWindow(char *); extern void auxCloseWindow(void); extern void auxQuit(void); extern void auxSwapBuffers(void); extern Display *auxXDisplay(GLvoid); extern Window auxXWindow(GLvoid); extern int auxXScreen(void); extern void auxMainLoop(void (*)()); extern void auxExposeFunc(void (*)(int, int)); extern void auxReshapeFunc(void (*)(int, int)); extern void auxIdleFunc(void (*)()); extern void auxKeyFunc(int, void (*)()); extern void auxMouseFunc(int, int, void (*)(AUX_EVENTREC *)); extern int auxGetColorMapSize(void); extern void auxGetMouseLoc(int *, int *); extern GLenum auxGetDisplayModePolicy( void); extern GLint auxGetDisplayModeID( void); extern GLenum auxGetDisplayMode( void); extern long auxGetContext(void); extern void auxSetOneColor(int, float, float, float); extern void auxSetFogRamp(int, int); extern void auxSetGreyRamp(void); extern void auxSetRGBMap(int, float *); extern AUX_RGBImageRec *auxRGBImageLoad(char *); extern void auxCreateFont(void); extern void auxDrawStr(char *); extern void auxWireSphere(GLdouble); extern void auxSolidSphere(GLdouble); extern void auxWireCube(GLdouble); extern void auxSolidCube(GLdouble); extern void auxWireBox(GLdouble, GLdouble, GLdouble); extern void auxSolidBox(GLdouble, GLdouble, GLdouble); extern void auxWireTorus(GLdouble, GLdouble); extern void auxSolidTorus(GLdouble, GLdouble); extern void auxWireCylinder(GLdouble, GLdouble); extern void auxSolidCylinder(GLdouble, GLdouble); extern void auxWireIcosahedron(GLdouble); extern void auxSolidIcosahedron(GLdouble); extern void auxWireOctahedron(GLdouble); extern void auxSolidOctahedron(GLdouble); extern void auxWireTetrahedron(GLdouble); extern void auxSolidTetrahedron(GLdouble); extern void auxWireDodecahedron(GLdouble); extern void auxSolidDodecahedron(GLdouble); extern void auxWireCone(GLdouble, GLdouble); extern void auxSolidCone(GLdouble, GLdouble); extern void auxWireTeapot(GLdouble); extern void auxSolidTeapot(GLdouble); #ifdef __cplusplus } // extern "C" #endif #endif /* __aux_h__ */