3D Audio (Spatial Audio) Rendering in a Headphone Environment

Urs Batzel
Mike Seltzer

Abstract:
We are going to attempt to render a monophonic audio stream into a virtual 3D environment. This will entail more of research effort than a straight coding/standard implementation. We plan to perform a literature search to study the methods used in 3D audio rendering. We will then attempt to implement these algorithms in software, probably using MATLAB. Finally, we hope to develop test environment for our system and test the perceptual performance of our design on several subjects.
Index:
1. Index
2. Schedule
3. Literature Survey
4. Literature Summaries
5. Audio Links
6. Implementation building blocks
7. Final Implementation
8. Audio Test Streams
9. Test
10. Results
11. Analysis

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