Team Status Report 4/12

The biggest risk to our project is probably we need to get the game play testable soon so that we can get feedback and iterate upon it. The next playtesting night is this Tuesday 6-8 so we want the game playable by then.

No changes have been made to the overall design.

Photos are in individual status reports. We’ve made some good additions to the game. We also have working prototypes of the controllers.

For the enjoyment of the game requirement, we have made a survey and plan on giving it to playtesters at the hunt playtesting night. We have already met the cost requirement and we have calculated the cost of parts in our design report. We will add timers to our code to detect the more quantitative timing requirements.

Alan’s Status report 4/12

This week and last week I did a decent amount of iteration and printing of the modules. Again, I forgot to take pictures of the 3D prints, but I think yall saw them at the interim demo.

picture of new lid with snappable feature.

John got the electronics to work in time for demo. Past demo, we decided to make the module body shorter since we didn’t end up needing all that space and it would have a nicer feel for the player. I also had to fix the module holder design since there was not really any way to properly insert the pogo pins in the current design (I don’t have a picture of that either, but I guess you’ll see it at demo or our weekly meeting).

I also laser cut a second controller so now we should have all the parts for everything necessary for final demo.

controller

 

For verification of the module designs, a lot of the physical requirements are pretty straight forward to test. The dimensions of the controller are guaranteed because I CADded the wood faces to meet those specs. The weight we will test by weighing the total of the controller panels and the arduino. I’m not entirely sure where to get a scale, but I don’t think it should be too hard to find one.

We will get be able to test some of the durability and ease of module swapping requirements when we actually get to play testing.