Shengxi’s Status Report for March 15th

What did you personally accomplish this week on the project?
This week, I worked on integrating OpenGL rendering on the Jetson Orin Nano. A significant portion of my time was spent on solving environment setup issues, including driver compatibility, OpenGL extensions, and ensuring shader compilation worked correctly on the platform. I also began implementing real-time texture blending using OpenGL shaders but is still trying to debug this part right now. Additionally, I continued searching and experimenting with different ways to handle AR overlay rendering efficiently (on my Mac).

Is your progress on schedule or behind? If you are behind, what actions will be taken to catch up to the project schedule?
I am slightly behind schedule due to the unexpected challenges with OpenGL setup on Jetson Orin Nano. Debugging and configuring the environment took longer than expected. However, I think once I have this out of the way, I will be able to catch up next week by focusing on implementing and optimizing shader performance and refining the rendering pipeline (this may also carry over to next next week) but that’s almost the end of what my work distribution.

What deliverables do you hope to complete in the next week?
Next week, I plan to finalize the OpenGL rendering pipeline by optimizing shader execution and ensuring smooth integration with motion tracking. I will also work on improving texture blending techniques to enhance AR overlay realism. Additionally, I aim to implement an efficient resource management strategy to handle real-time rendering on the Jetson without excessive latency.

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