Team Status Reports for 2/17

Our most significant risk is still the feasibility of magnetic lavation device, as the feasibility testing failed for the device we bought this week. We definitely need to have a functional device as soon as possible as we anticipate the arrival of a new existing commercial device.  Our main focus next week will still be testing out the magnetic lavation device and start building the software component of the system.

For the design, we moved from building a magnetic levitation kit to an existing commercial product due to the complexity of troubleshooting the existing device. We made this change because debugging the existing device may take effort and time beyond our expectation and we are unsure if it will function as expected even if we get the device working.

Schedule wise, we have to postpone the feasibility testing to next week and we plan to start doing software as early as next week.

 

A was written by Sizhe Chen, B was written by Shuailin Pan and C was written by Chiev Wan.

Part A: Our device can have a positive impact to the well-being of the public by acting as a great  entertainment tool. Since playing Gomuku online may not be  readily available to the elders, maGomuku would a great alternative way to have fun with their friends. Safety wise, we aim to create a device that is easy to use so that users do not have to interact with the magnetic levitation device itself which might cause safety issue. We also aim to use compo

Part B: Similar to Go, Gomoku originates from Asia and is representative of the Asian culture in board games. Moreover, due to the simplicity of Gomoku compared to Go, it is also much easier to learn and can help promote Asian culture to a wider demographics (especially children).

Part C: Our design uses commonly used electronic components like stepper motors, Arduino Uno, motor drivers and magnetic levitation kit, all of which has mature manufacturing and supply chain power all around the world, making it easy to produce and distribute. Other than electronics part, we will likely adopt wood, plastic and permanent magnets, which are also common materials that can be easily acquired at anywhere, making the consumption of our project easy.

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