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buzzword [2015/01/14 19:44]
rachata
buzzword [2015/01/28 19:18]
rachata
Line 78: Line 78:
       * DIfferent types of data flow nodes (conditional/​relational/​barrier)       * DIfferent types of data flow nodes (conditional/​relational/​barrier)
     * How to do transactional transaction in dataflow?     * How to do transactional transaction in dataflow?
-      Example: bank transactions +      ​Example: bank transactions
   * Tradeoffs between control-driven and data-driven   * Tradeoffs between control-driven and data-driven
     * What are easier to program?     * What are easier to program?
Line 104: Line 104:
   * What are not a part of the ISA? (what goes inside: uArch techniques)   * What are not a part of the ISA? (what goes inside: uArch techniques)
     * Things that are not suppose to be visible to the programmer/​software but typically make the processor faster and/or consumes less power and/or less complex     * Things that are not suppose to be visible to the programmer/​software but typically make the processor faster and/or consumes less power and/or less complex
 +
 +===== Lecture 3 (1/17 Fri.) =====
 +
 +   * Microarchitecture
 +   * Three major tradeoffs of computer architecture
 +   * Macro-architecture
 +   * LC-3b ISA
 +   * Unused instructions
 +   * Bit steering
 +   * Instruction processing style
 +   * 0,1,2,3 address machines
 +   * Stack machine
 +   * Accumulator machine
 +   * 2-operand machine
 +   * 3-operand machine
 +   * Tradeoffs between 0,1,2,3 address machines
 +   * Postfix notation
 +   * Instructions/​Opcode/​Operade specifiers (i.e. addressing modes)
 +   * Simply vs. complex data type (and their tradeoffs)
 +   * Semantic gap and level
 +   * Translation layer
 +   * Addressability
 +   * Byte/bit addressable machines
 +   * Virtual memory
 +   * Big/little endian
 +   * Benefits of having registers (data locality)
 +   * Programmer visible (Architectural) state
 +   * Programmers can access this directly
 +   * What are the benefits?
 +   * Microarchitectural state
 +   * Programmers cannot access this directly
 +   * Evolution of registers (from accumulators to registers)
 +   * Different types of instructions
 +   * Control instructions
 +   * Data instructions
 +   * Operation instructions
 +   * Addressing modes
 +   * Tradeoffs (complexity,​ flexibility,​ etc.)
 +   * Orthogonal ISA
 +   * Addressing modes that are orthogonal to instruction types
 +   * I/O devices
 +   * Vectored vs. non-vectored interrupts
 +   * Complex vs. simple instructions
 +   * Tradeoffs
 +   * RISC vs. CISC
 +   * Tradeoff
 +   * Backward compatibility
 +   * Performance
 +   * Optimization opportunity
 +   * Translation
 +
 +===== Lecture 4 (1/21 Wed.) =====
 +
 +  * Fixed vs. variable length instruction
 +  * Huffman encoding
 +  * Uniform vs. non-uniform decode
 +  * Registers
 +    * Tradeoffs between number of registers
 +  * Alignments
 +    * How does MIPS load words across alignment the boundary
 +
 +===== Lecture 5 (1/26 Mon.) =====
 +
 +  * Tradeoffs in ISA: Instruction length
 +    * Uniform vs. non-uniform
 +  * Design point/Use cases
 +    * What dictates the design point?
 +  * Architectural states
 +  * uArch
 +    * How to implement the ISA in the uArch
 +  * Different stages in the uArch
 +  * Clock cycles
 +  * Multi-cycle machine
 +  * Datapath and control logic
 +    * Control signals
 +  * Execution time of instructions/​program
 +    * Metrics and what do they means
 +  * Instruction processing
 +    * Fetch
 +    * Decode
 +    * Execute
 +    * Memory fetch
 +    * Writeback
 +  * Encoding and semantics
 +  * Different types of instructions (I-type, R-type, etc.)
 +  * Control flow instructions
 +  * Non-control flow instructions
 +  * Delayed slot/​Delayed branch
 +  * Single cycle control logic
 +  * Lockstep
 +  * Critical path analysis
 +    * Critical path of a single cycle processor
 +  * What is in the control signals?
 +    * Combinational logic & Sequential logic
 +  * Control store
 +  * Tradeoffs of a single cycle uarch
 +  * Design principles
 +    * Common case design
 +    * Critical path design
 +    * Balanced designs
 +    * Dynamic power/​Static power
 +      * Increases in power due to frequency
 +
 +===== Lecture 6 (1/28 Mon.) =====
 +
 +  * Design principles
 +    * Common case design
 +    * Critical path design
 +    * Balanced designs
 +  * Multi cycle design
 +  * Microcoded/​Microprogrammed machines
 +    * States
 +    * Translation from one state to another
 +    * Microinstructions
 +    * Microsequencing
 +    * Control store - Product control signals
 +    * Microsequencer ​  
 +    * Control signal
 +      * What do they have to control? ​   ​
 +  * Instruction processing cycle
 +  * Latch signals
 +  * State machine
 +  * State variables
 +  * Condition code
 +  * Steering bits
 +  * Branch enable logic
 +  * Difference between gating and loading? (write enable vs. driving the bus)
 +  * Memory mapped I/O
 +  * Hardwired logic
 +    * What control signals come from hardwired logic?
 +  * Variable latency memory
 +  * Handling interrupts
 +  * Difference betwen interrupts and exceptions
 +  * Emulator (i.e. uCode allots minimal datapath to emulate the ISA)
 +  * Updating machine behavior
 +  * Horizontal microcode
 +  * Vertical microcode
 +  * Primitives
 +  ​
 +
 +    ​
buzzword.txt ยท Last modified: 2015/04/27 18:20 by rachata