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buzzword [2015/01/14 19:24]
rachata
buzzword [2015/01/16 19:47]
kevincha [Lecture 3 (1/17 Fri.)]
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   * Components of a computer   * Components of a computer
     * Computation     * Computation
- * Communication +      ​* Communication 
- * Storage +      * Storage 
-   ​* DRAM +        * DRAM 
-   ​* NVRAM (Non-volatile memory): PCM, STT-MRAM +        * NVRAM (Non-volatile memory): PCM, STT-MRAM 
-   ​* Storage (Flash/​Harddrive)+        * Storage (Flash/​Harddrive)
   * Von Neumann Model (Control flow model)   * Von Neumann Model (Control flow model)
     * Stored program computer     * Stored program computer
- * Properties of Von Neumann Model: Stored program, sequential instruction processing +      ​* Properties of Von Neumann Model: Stored program, sequential instruction processing 
- * Unified memory +      * Unified memory 
-   ​* When does an instruction is being interpreted as an instruction (as oppose to a datum)? +        * When does an instruction is being interpreted as an instruction (as oppose to a datum)? 
- * Program counter +      * Program counter 
- * Examples: x86, ARM, Alpha, IBM Power series, SPARC, MIPS+      * Examples: x86, ARM, Alpha, IBM Power series, SPARC, MIPS
   * Data flow model   * Data flow model
     * Data flow machine     * Data flow machine
- * Data flow graph+      ​* Data flow graph
     * Operands     * Operands
     * Live-outs/​Live-ins     * Live-outs/​Live-ins
- * DIfferent types of data flow nodes (conditional/​relational/​barrier)+      ​* DIfferent types of data flow nodes (conditional/​relational/​barrier)
     * How to do transactional transaction in dataflow?     * How to do transactional transaction in dataflow?
-      Example: bank transactions +      ​Example: bank transactions
   * Tradeoffs between control-driven and data-driven   * Tradeoffs between control-driven and data-driven
     * What are easier to program?     * What are easier to program?
- * Which are easy to compile? +      ​* Which are easy to compile? 
- * What are more parallel (does that mean it is faster?) +      * What are more parallel (does that mean it is faster?) 
- * Which machines are more complex to design?+      * Which machines are more complex to design?
     * In control flow, when a program is stop, there is a pointer to the current state (precise state).     * In control flow, when a program is stop, there is a pointer to the current state (precise state).
   * ISA vs. Microarchitecture   * ISA vs. Microarchitecture
     * Semantics in the ISA     * Semantics in the ISA
- * uArch should obey the ISA +      ​* uArch should obey the ISA 
- * Changing ISA is costly, can affect compatibility.+      * Changing ISA is costly, can affect compatibility.
   * Instruction pointers   * Instruction pointers
   * uArch techniques: common and powerful techniques break Vonn Neumann model if done at the ISA level   * uArch techniques: common and powerful techniques break Vonn Neumann model if done at the ISA level
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       * Multiple instructions at a time       * Multiple instructions at a time
       * Out-of-order executions       * Out-of-order executions
-   ​* etc. +      ​* etc. 
- * Design techniques +        * Design techniques 
-   ​* Adder implementation (Bit serial, ripple carry, carry lookahead) +          * Adder implementation (Bit serial, ripple carry, carry lookahead) 
-     ​* Connection machine (an example of a machine that use bit serial to tradeoff latency for more parallelism)+          * Connection machine (an example of a machine that use bit serial to tradeoff latency for more parallelism)
   * Microprocessor:​ ISA + uArch + circuits   * Microprocessor:​ ISA + uArch + circuits
   * What are a part of the ISA? Instructions,​ memory, etc.   * What are a part of the ISA? Instructions,​ memory, etc.
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   * What are not a part of the ISA? (what goes inside: uArch techniques)   * What are not a part of the ISA? (what goes inside: uArch techniques)
     * Things that are not suppose to be visible to the programmer/​software but typically make the processor faster and/or consumes less power and/or less complex     * Things that are not suppose to be visible to the programmer/​software but typically make the processor faster and/or consumes less power and/or less complex
 +
 +===== Lecture 3 (1/17 Fri.) =====
 +
 +   * Microarchitecture
 +   * Three major tradeoffs of computer architecture
 +   * Macro-architecture
 +   * LC-3b ISA
 +   * Unused instructions
 +   * Bit steering
 +   * Instruction processing style
 +   * 0,1,2,3 address machines
 +   * Stack machine
 +   * Accumulator machine
 +   * 2-operand machine
 +   * 3-operand machine
 +   * Tradeoffs between 0,1,2,3 address machines
 +   * Postfix notation
 +   * Instructions/​Opcode/​Operade specifiers (i.e. addressing modes)
 +   * Simply vs. complex data type (and their tradeoffs)
 +   * Semantic gap and level
 +   * Translation layer
 +   * Addressability
 +   * Byte/bit addressable machines
 +   * Virtual memory
 +   * Big/little endian
 +   * Benefits of having registers (data locality)
 +   * Programmer visible (Architectural) state
 +   * Programmers can access this directly
 +   * What are the benefits?
 +   * Microarchitectural state
 +   * Programmers cannot access this directly
 +   * Evolution of registers (from accumulators to registers)
 +   * Different types of instructions
 +   * Control instructions
 +   * Data instructions
 +   * Operation instructions
 +   * Addressing modes
 +   * Tradeoffs (complexity,​ flexibility,​ etc.)
 +   * Orthogonal ISA
 +   * Addressing modes that are orthogonal to instruction types
 +   * I/O devices
 +   * Vectored vs. non-vectored interrupts
 +   * Complex vs. simple instructions
 +   * Tradeoffs
 +   * RISC vs. CISC
 +   * Tradeoff
 +   * Backward compatibility
 +   * Performance
 +   * Optimization opportunity
 +   * Translation
 +
buzzword.txt · Last modified: 2015/04/27 18:20 by rachata